v1.1 - the good update
seven nights at diddy » Devlog
hiiii i did stuff even though i dont wanna
Graphics/QoL
- Added information to the camera's map, better visually and easier to click on vents
- Left and Right doors now have text saying left and right (dont wanna draw rn)
- Static on cameras and in the title screen was improved
- Tips now appear on "NIGHT" screens
- When you die, a helpful tip on how to avoid whatever killed you will appear
- The second you finish a night, you will immediately gain the reward (night increase, star, etc) instead of it happening way later in the process
Balance Changes
- Diddy, Drake, Kanye, and Epstein will now always play a sound queue when they are about to enter the office. This way it's easier to tell when they are nearby
- The characters mentioned above will also leave doors faster, to prevent door camping
- Night 7's difficulty was incredibly reduced
- EDP will now require you to click on the cupcakes instead of just looking at them. Will this kill the game's balance? Dunno!
- Lowered chances of Epstein and the special encounter backtracking
- The flashlight now uses double the amount of power that it used to (still not much)
- The camera now uses power. When you run out of power, the camera will always have thicker static applied
- Dream now drains power when he applies static to the camera, making him an actual threat
New Content
- Stars! Like in regular FNaF games, you get stars for completing certain things. Each star unlocks new content, besides the Custom Night stars
- Custom Night is now locked behind the 2nd star
- Night 8 added, unlocked after the 1st star
- Added a way to go back to the menu in a night, added a volume slider as well
Files
SNaD.html Play in browser
50 days ago
seven nights at diddy
im kms
Status | In development |
Author | FlwrSoda |
Genre | Action |
Tags | Comedy, Horror |
More posts
- v1.1.149 days ago
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